![]() The major change to this trait is that it now works even if your entire party isn’t composed of Animations, but now at a 50% activation rate instead of 100%. Functionally, this is how it always worked but the description was misleading. It now grants your Animation creatures a 50% chance to receive all effects that require them to be adjacent to your other creatures. – CHANGE: “Master of Animations” trait has been changed slightly. ![]() – CHANGE: “Master of Beacons” trait has been revamped since it didn’t really do anything before: At the start of battle, your Beacons’ stats are averaged and then increased by 25%. – CHANGE: Keyboard splash screen’s “Press E to continue” text looks better now. – CHANGE: Resistant Snared/Frozen debuff descriptions are now more detailed in the Inspection interface. – CHANGE: “Sunny Disposition” trait now only activates when an enemy manually casts a spell. This prevents each creature in your party from overriding each other on the Timeline when the trait activates. – CHANGE: “Glucose” trait now activates before the start of battle. – CHANGE: Increased the base amount of resources gained from resource nodes by 30%. – CHANGE: Increased the base amount of resources gained from breakable objects by 40%. This change has been reflected in the Blacksmith’s option dialog as well as in the Codex. – CHANGE: Unsocketing a Nether Stone no longer destroys it, and instead places the stone back into your inventory. ![]() – ADD: You can now sort the Fusion interface by “In Party”, meaning creatures that are in your party will appear at the top of the list. – ADD: Creatures that are obtained from realm objects (Satyrs from flutes, etc) are now listed on the teleportation shrine interface along with the other creatures that naturally spawn in the selected realm. Siralim Ultimate Patch Notes – December 13, 2021
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